#ifndef __CAMPFIRE_BLOCK_H__
#define __CAMPFIRE_BLOCK_H__

#include "Block.hpp"

namespace PocketSurvival
{
    // 篝火
    class CampfireBlock : public Block
    {
    public:
        static constexpr int32_t Index()
        {
            return 209;
        }
        virtual BlockPlacementData getPlacementValue(ComponentMiner *componentMiner, int32_t value, const TerrainRaycastResult &raycastResult) override;

		virtual bool shouldAvoid(int32_t value) override;
		virtual int32_t getEmittedLightAmount(int32_t value) override;
		virtual float getHeat(int32_t value) override;
        
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;

        virtual const std::vector<BoundingBox> &getCustomCollisionBoxes(int32_t value) override;
    };

} // namespace PocketSurvival

#endif
